Zryais – a step toward game art
Saturday, June 27th, 20094:13 pmI spent the last few weeks working on a character designed by the great concept team of Raox. They’re a duo out of Spain working on the 2D end of the CG spectrum, and were nice enough to let me use their character concept for my first attempt at low-poly work (if it can even be considered low poly). Having never really concerned myself with poly counts, or the limits of modern game engines, this was a bit of a step in the dark for me. I stuck to the guidelines of Dominance War IV for my limitations and learned a lot along the way (especially when it comes to what normal maps can and can not do). I’m definitely going to be working on some more game art in the very near future.