Adam Carroll

digital artist

http://www.google.com

http://www.google.com

header_9.jpg

header_5.jpg

header_2.jpg

header_4.jpg

header_1.jpg

header_6.jpg

header_3.jpg

header_7.jpg

  • Ramblings
  • Gallery
    • Models
    • Photos
    • Drawings
    • Paintings
  • Demo Reel
  • About
  • Links
Subscribe

« NewFuel
Zryais’ creation »

Zryais – a step toward game art

Saturday, June 27th, 20094:13 pm

I spent the last few weeks working on a character designed by the great concept team of Raox.  They’re a duo out of Spain working on the 2D end of the CG spectrum, and were nice enough to let me use their character concept for my first attempt at low-poly work (if it can even be considered low poly).  Having never really concerned myself with poly counts, or the limits of modern game engines, this was a bit of a step in the dark for me.  I stuck to the guidelines of Dominance War IV for my limitations and learned a lot along the way (especially when it comes to what normal maps can and can not do).  I’m definitely going to be working on some more game art in the very near future.

 

zryaiswebconstruction

Category: Game Art | RSS 2.0 | Respond |

Leave a Reply


All Content © Copyright Adam Carroll | Log in | Register

Powered by WordPress | Best Viewed with Firefox